Friday, October 17, 2014

Your first full character rig - Video series

US Marine rig video 1 - Joint Placement

US Marine rig video 2 - Arms

US Marine rig video 3 - Legs

US Marine rig video 4 - Torso

US Marine rig video 5 - Skinning 1

US Marine rig video 6 - Skinning 2


  I recently decided to start recording tutorials for my students in my introduction to Rigging class, so that they can reference and learn at home.  So far we've worked through rigging setups separated from each other, this is the first full character they are working on.  So I started a video series that goes through a basic game resolution biped rig from scratch.

  It was definitely an interesting experience, I haven't done too many video tutorials on the basics of rigging so talking during the process of weight painting or joint placement really was difficult for me to do - but worth it.  I also haven't been able to time myself during a manually built rig in a while so that was also quite interesting.

  Some of the videos ended up being quite long, but I tried to take plenty of time as this is a follow up implementation of the rigging fundamentals for beginners.  I may upload the fundamentals videos at some point.

  Most of the rig building refers to previous class rigging examples or terms, here's a few of the terms...

Pad - a group on top of the control used to orient and/or position the control to a specific joint or point.

Anim Group - an optional group that lives between a pad and a control with no offset transformation information.   Its used for set driven keyframe animation or direct connections.   Example, useful to have an sdk for a finger curl start on a group above the animator control but still start at rotation value of zero and be oriented because the group inherits thePad orientation.

RP - rotate plane ik solver.  Used when you would like a twisting control of an ik setup, think directing the knee while the leg is planted.

Ambulation controls - controls for the animator to manipulate the character as a whole, think of scene placement.



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